Tier 2 Physical Weapons with some quirks
Here are a few more physical weapons with some weirder quirks.
Tier 2 Physical Weapons
| Name | Trait | Range | Damage | Burden | Feature |
|---|---|---|---|---|---|
| Ball and Chain | Strength | Close | d8+5 phy | Two-Handed | - |
| Shockwave Hammer | Strength | Melee | d8+6 mag | Two-Handed | Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. |
| Spiked Hammer | Strength | Melee | d10+4 phy | Two-Handed | Scary: On a successful attack, the target must mark a Stress. |
| Holy Avenger | Agility | Melee | d8+3 mag | One-Handed | Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
| Electro Sword | Agility | Melee | d8+3 phy or mag | One-Handed | Otherworldly: On a successful attack, you can deal physical or magical damage. |
