NerdParker’s Stuff

Tier 2 Physical Weapons with some quirks

Here are a few more physical weapons with some weirder quirks.

Tier 2 Physical Weapons

Name Trait Range Damage Burden Feature
Ball and Chain Strength Close d8+5 phy Two-Handed -
Shockwave Hammer Strength Melee d8+6 mag Two-Handed Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Spiked Hammer Strength Melee d10+4 phy Two-Handed Scary: On a successful attack, the target must mark a Stress.
Holy Avenger Agility Melee d8+3 mag One-Handed Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Electro Sword Agility Melee d8+3 phy or mag One-Handed Otherworldly: On a successful attack, you can deal physical or magical damage.

A sword

#daggerheart #equipment