NerdParker’s Stuff

GM Moves for Adversaries

Two people fencing

For those coming to Daggerheart from D&D, you might not be familiar with "GM moves", as the Apocalypse likes to describe it. Daggerheart allows GMs to do all kinds of wild things when it's the GM's "turn", and attacking is often not the best choice.

If you're still learning how to use GM moves, here's a tip: As you're familiarizing yourself with the monster stat blocks, pick a GM move that it could participate in that's not in its stat block.

It makes the game vibrant, without making everything feel like "attack" / "defend".

If you prepare a few GM moves before the game gets underway, you'll have them ready when you need them, until you internalize them.

#daggerheart